Playing around more in Sculptris. Found a reference in order to make a better skull, it helped a lot. This one looks so much more real than my first attempt, which was round and barely had cheek bones.
Also made a quick killer whale which I kinda want to take into max and rig, yeah.. fun times.
Got the free trial of Zbrush as well, awesome program but holy shit its complicated. Might take a while to get used to it.
Here's some sketches from today and yesterday. I'm trying to get into the routine of drawing everyday, so far so good.
The few things I have sketched though that I want to finish are in a sketchbook, so they need to be scanned in and as it so happens my printer/scanner is the one thing not set up right now. Bummer.
This was at first just for some practice, to see how well I could digitally paint an underwater scene, but I think I spent too long on it for it to be considered a speedpaint.
So I spend almost five hours inking all the frames in my 20 second animation. Hooray for not procrastinating! So now I just have to colour them all in tomorrow and after effects my life and then I'm done with animation work 'til October!
These two are scenes from it, the dinosaur is licking his human friend who is on a separate thing and with the cat I decided to play with it on Photoshop, just hope I can make it look that nice on the real thing. I also hope the gifs play.
I've decided over summer, whilst learning to drive, I'm going to focus on doing lots of speed paintings and some quick animations. Mainly because I did these few speed paints within a day or two and fell in love with the process. I'm also very close to finishing my animations for this term, just need to finishing inking my 20 second then colour it all and then all there is left to do is put everything in after effects with backgrounds and bam! Finished! Then I can focus on the 2000 word essay, drawing and 3D. Hoorah...
These first two were from last year and early this year, so I'm sorry for the quality, max didn't seem to like me back then when it came to rendering. Part of the project was to do a happy, a sad and a neutral walk cycle, here are my happy and sad ones.
Sometime later, we were given a character rig from a website and just told to play with it. I decided to try my hand at a double bounce walk cycle.
Sculptris hates me now, this model has... sooo many triangles/polies and everytime it opens it crashes on me. And it's so close to finishing too D; She needs arrows, a knife on her leg, gloves and the clothing is meant to be chainmail and leather, oh and it needs to be coloured.
That's all for now. I'll try and get some 2D animation up when it looks nicer than it does right now!
If animation first year is this busy i wonder what its gonna be like next year? Already chosen my option though. I'm doing lockdown, which its pretty much stress. Its meant for getting us ready for freelance work. We get three random projects throughout the semester and have from a week to a month to do them, depending on what the brief is. So its a possibility that we'll get a week to do a short animation x.x Eh, if its gonna help in the future, might as well.
This is a rough character sheet for my 20 second animation.
These two are sketches from my moleskin that somehow turned out really nice. I must have been having a good day or something. [: